Virtues

What Is a Virtue?

A virtue is an equippable trait that adds to your overall stats. It is earned by completing deeds throughout Middle Earth. To access your Deed Log, simply press SHIFT + L. Check the "Set Rewards" box near the top to see which virtues each deed will give. Every zone does not give a deed for every trait. Also, the deeds must be "discovered" by killing one of the mobs of the appropriate type, discovering one of the locations in the list, etc, and they will remain hidden until you discover them. You can look at the deeds in different zones by using the buttons at the bottom of your deed log.


How Do I Equip My Virtues?

You can equip virtues, class traits, racial traits, and legendary traits at any bard (the guy with the guitar symbol over his head).


List of Virtues

Charity:
"Charity has its rewards. You find yourself more resistant to wounds, able to defend against ranged attacks more easily, and able to recover your Power more quickly outside of combat."
Rank 10: +2029 Wound Resist Rating, -2.5% Incoming Ranged Damage, +202.5 non-Combat Power Regen

Compassion:
"Your compassion is one of your greatest strengths. You find that you are able to defend against ranged attacks more easily, are able to recover your Power more quickly outside of combat, and are able to defend against tactical attacks more easily."
Rank 10: -5% Incoming Ranged Damage, +303.8 non-Combat Power Regen, -1.5% Incoming Tactical Damage

Confidence:
"Your actions have instilled in you a great sense of confidence. You are more resistant to the effects of fear, your Will is stronger, and you are able to recover your Power more quickly out of combat."
Rank 10: +2029 Fear Resist Rating, +15 Will, +202.5 non-Combat Power Regen

Determination:
"You determination has won you many victories. You have superior Agility, you are able to recover your Morale more quickly in combat, and your Morale is increased."
Rank 10: +30 Agility, +45 in-Combat Morale Regen, +58 Maximum Morale

Discipline:
"The Discipline you maintain makes you stronger. Your Might is increased, you are more resistant to diseases, and are able to defend against melee attacks more easily."
Rank 10: +30 Might, +1014 Disease Resist Rating, -1.5% Incoming Melee Damage

Empathy:
"You have a proven empathy for those in need. You know how to use your armour to greater effect, you are destined to a greater Fate, and you are more resistant to the effects of fear."
Rank 10: +450 Armour Value, +15 Fate, +609 Fear Resist Rating

Fidelity:
"Your fidelity has earned you the respect of those around you. You are more resistant to the effects of evil's shadow, you have greater Vitality, and your Power is increased."
Rank 10: +770 Shadow Defence, +15 Vitality, +31 Maximum Power

Fortitude:
"Your struggles have built in you tremendous fortitude. You find that you are able to recover your Morale more quickly outside of combat, your Might is increased, and you are more resistant to diseases."
Rank 10: +541.5 non-Combat Morale Regen, +15 Might, +609 Disease Rating

Honesty:
"Your honesty has earned you the trust of those around you. Your Power is increased, you know how to use your armour to greater effect, and you are destined to a greater Fate."
Rank 10: +123 Maximum Power, +270 Armour Value, +8 Fate

Honour:
"Your honour is without peer. You are more resistant to poisons, more resistant to the effects of evil's shadow, and you have greater Vitality."
Rank 10: +2029 Poison Resist Rating, +380 Shadow Defence, +8 Vitality

Idealism:
"Your idealism can brook no fault. You are destined to a great Fate, you are more resistant to the effects of fear, and your Will is stronger."
Rank 10: +30 Fate, +1014 Fear Resist Rating, +8 Will

Innocence:
"Your innocence can be used as a shield. You find yourself able to defend against melee attacks more easily, more resistant to poisons, and more resistant to the effects of evil's shadow."
Rank 10: -5% Incoming Melee Damage, +1014 Poison Resist Rating, +230 Shadow Defence

Justice:
"You are a servant of justice. You find that you are able to recover your Morale more quickly in combat, your Morale is increased, and you are able to recover your Morale more quickly outside of combat."
Rank 10: +60 in-Combat Morale Regen, +143 Maximum Morale, +270.8 non-Combat Morale Regen

Loyalty:
"Your loyalty shall be rewarded. You find that you have greater Vitality, your Power is increased, and you know how to use your armour to greater effect."
Rank 10: +30 Vitality, +62 Maximum Power, +150 Armour Value

Mercy:
"You have learned the value of mercy. You find that you are able to recover your Power more quickly outside of combat, are able to defend against tactical attacks more easily, and have superior Agility."
Rank 10: +405 non-Combat Power Regen, -2.5% Incoming Tactical Damage, +8 Agility

Patience:
"Patience is a virtue. You find yourself able to recover your Power more quickly outside of combat, more resistant to wounds, and able to defend against ranged attacks more easily."
Rank 10: +405 non-Combat Power Regen, +1014 Wound Resist Rating, -1.5% Incoming Ranged Damage

Tolerance:
"Your tolerance of others has earned you great respect. You find that you are able to defend against tactical attacks more easily, you have superior agility, and you are able to recover your Morale more quickly in combat."
Rank 10: -5% Incoming Tactical Damage, +15 Agility, +30 in-Combat Morale Regen

Valour:
"No one can ever question your valour. Your Morale is increased, you are able to recover your Morale more quickly outside of combat, and your Might is increased."
Rank 10: +286 Maximum Morale, +406.1 non-Combat Morale Regen, +8 Might

Wisdom:
"You have found true wisdom. Your Will is stronger, you are able to recover your Power more quickly outside of combat, and you are more resistant to wounds."
Rank 10: +30 Will, +303.8 non-Combat Power Regen, +609 Wound Resist Rating

Zeal:
"Your zeal drives you to perfection. You find yourself more resistant to diseases, able to defend against melee attacks more easily, and more resistant to poisons."
Rank 10: +2029 Disease Resist Rating, -2.5% Incoming Melee Damage, +609 Poison Resist Rating




Virtues At A Glance (Max Values)

Charity +2029 Wound Resist Rating -2.5% Incoming Ranged Damage -2.5% Incoming Ranged Damage Idealism +30 Fate +1014 Fear Resist Rating +8 Will
Compassion -5% Incoming Ranged Damage +303.8 non-Combat Power Regen -1.5% Incoming Tactical Damage Innocence -5% Incoming Melee Damage +1014 Poison Resist Rating +230 Shadow Defence
Confidence +2029 Fear Resist Rating +15 Will +202.5 non-Combat Power Regen Justice +60 in-Combat Morale Regen +143 Maximum Morale +270.8 non-Combat Morale Regen
Determination +30 Agility +45 in-Combat Morale Regen +58 Maximum Morale Loyalty +30 Vitality +62 Maximum Power +150 Armour Value
Discipline +30 Might +1014 Disease Resist Rating -1.5% Incoming Melee Damage Mercy +405 non-Combat Power Regen -2.5% Incoming Tactical Damage +8 Agility
Empathy +450 Armour Value +15 Fate +609 Fear Resist Rating Patience +405 non-Combat Power Regen +1014 Wound Resist Rating -1.5% Incoming Ranged Damage
Fidelity +770 Shadow Defence +15 Vitality +31 Maximum Power Tolerance -5% Incoming Tactical Damage +15 Agility +30 in-Combat Morale Regen
Fortitude +541.5 non-Combat Morale Regen +15 Might +609 Disease Rating Valour +286 Maximum Morale +406.1 non-Combat Morale Regen +8 Might
Honesty +123 Maximum Power +270 Armour Value +8 Fate Wisdom +30 Will +303.8 non-Combat Power Regen +609 Wound Resist Rating
Honour +2029 Poison Resist Rating +380 Shadow Defence +8 Vitality Zeal +2029 Disease Resist Rating -2.5% Incoming Melee Damage +609 Poison Resist Rating